

I don't remember flutes in Brazil, Spain, Australia, Zulu, Cree, either, and that's just from the top of my head, so there could be more. In fact, if you play Maori vs Maori, you won't hear a flute in the game at all. There are no general flute themes for all civs.

Aside from that, all files belong to certain civs.Īll civs have their own ambient themes, and they start as soon as you settle your first city. There were some files that had no sound at all, and I don't know what they were for, but they also don't have any corresponding name in the bank. I have -all- files coded by name (there is a bank file for that too, you can't miss anything that way), and there are no files left. while driving), I can't say I recognise what you're saying. That narrows it down greatly as well.Īt nearly 1800 hours in the game, and many hours digging through the files and listening to them without playing the game (e.g.

Busy can mean classical era, busy can mean information era.Īlso, next time you hear it, write down which Civs are in the game. "when things start getting busy in-game" is not really anything. If you can tell us around which era it would be, it would make the search MUCH easier. So if it starts to play later in the game, it's most certainly not an ambient song (they stay the same), so it must be a theme. This way I have made the whole of CIV VI as a soundtrack for myself : )Īlternatively, you can elaborate on your description by using instruments to clarify your search a bit more : )Īlso, songs change upon era change. This sounds like a lot of work, but it really isn't. wem files in the same folder, which are the songs. If you go to "\SteamLibrary\SteamApps\common\Sid Meier's Civilization VI\Base\Platforms\Windows\audio" and open Music_bank.xml in Note Pad, and use ctrl+F to find "France", you can find all the numbers corresponding to France's themes. The ambient themes for France are less lively than the regular theme for France, so I doubt that's it to be honest.
